JESTER HEXComing soon to iPhone and iPad
Every arrow
needs a way out.
Tap a block and it rolls the way its arrow points — as long as nothing stands in the way. Clear the top layer, uncover what is underneath, and empty the board one escape at a time.
Free, with optional ads · iOS 17 or later
iPhone and iPad. Every puzzle plays offline.

One rule, six directions
Follow the arrow.
Each block points somewhere. Read the board, find the one that can actually leave, and the rest opens up from there.
Tap a block
It slides in the direction of its arrow and rolls off the edge — but only if the path ahead is clear. Six directions on a flat-top hex grid.
Mind what is in the way
Only exposed blocks move. Anything at the same height or taller along that ray blocks the exit; lower blocks are passed straight over. A blocked tap costs you nothing.
Uncover the layers
Clearing the top reveals what was buried underneath, up to six layers deep. Keep going until every block has found its way out.
When you get stuck
Three ways through.
Everyone starts with three of each. Earn more from chapter milestones, the daily challenge, and the weekly streak — or watch an optional video when you have run dry.
Hint
Highlights a block that genuinely has a clear path. Tapping the same hint again never costs a second charge.
Hammer
Smashes one exposed block, even when its arrow is completely blocked in.
Bomb
Clears the selected stack and every stack next to it, when a corner has knotted itself up.
From seven tiles to six layers
Room to grow.
More to solve.
Chapter 1 starts at seven blocks on a single layer. By the deep chapters, boards fill the screen and stack six layers high, with several hundred blocks to unpick.
All 6,000 levels are generated and verified against the same solver the game ships with: every one has a solution, and no two share a layout. Leave a board and come back to it exactly as you left it.
- First mischiefChapters 1–5
- Finding the patternChapters 6–15
- Stacked and layeredChapters 16–30
- The long gameChapters 31–45
- Deep chaptersChapters 46–60
Inside Jester Hex
Boards that grow with you.
Three levels from the campaign itself, early to late. These are screens from the game, not mock-ups.



Something new every day
A daily hex, and a week worth keeping.
One fresh puzzle each day, the same board for everyone. Win it and your streak grows; seven days running pays out five hints, five hammers, and five bombs. Campaign milestones chip in too — a hammer every five levels, a bomb every ten — and replaying a level you have already beaten never farms another reward.
Yours to play
No account. No pressure.
Nothing to sign up for and nothing to sign in to. Every puzzle runs offline and your progress lives on your device. Stop mid-board, close the app, come back next week — the board is where you left it.
The game is free and carries ads. Reward videos are always optional, and a power-up is only granted once a video actually finishes.
Here to help
A clearer next move.
Stuck on a board, lost some progress, or wondering what happens to your data? Start here — and you can read exactly what the game collects and what it does not.